/* dice.css — 3D voxel dice, the golden prize wheel, roll pop-ups */
/* ---------- 3D dice ---------- */
.cube-wrap {
  position: fixed;
  z-index: 3;
  perspective: 420px;
  animation: floatUpDown 6s ease-in-out infinite alternate;
  cursor: pointer;
  -webkit-tap-highlight-color: transparent;
}

/* swell on hover — scale lives on a wrapper so no filter/transform ever
   touches the 3D cube itself (a filter on it would flatten it to 2D) */
.die-scale {
  transform-style: preserve-3d;
  transition: transform 0.25s cubic-bezier(0.2, 1.6, 0.4, 1);
}

.cube-wrap:hover .die-scale,
.big-die-zone .die-scale:hover {
  transform: scale(1.25);
}

@keyframes floatUpDown {
  from { transform: translateY(-18px); }
  to   { transform: translateY(18px); }
}

.cube {
  position: relative;
  transform-style: preserve-3d;
}

.cube.idle { animation: spinCube var(--spin, 14s) linear infinite; }

@keyframes spinCube {
  from { transform: rotateX(-20deg) rotateY(0deg); }
  to   { transform: rotateX(-20deg) rotateY(360deg); }
}

.cube { width: calc(var(--s) * 2); height: calc(var(--s) * 2); }

/* pop-up number when a die lands */
.roll-pop {
  position: fixed;
  z-index: 6;
  font-size: 34px;
  font-weight: 900;
  color: #fff;
  text-shadow: 2px 2px 0 rgba(0,0,0,0.6);
  pointer-events: none;
  animation: popUp 1s ease-out forwards;
}

@keyframes popUp {
  0%   { opacity: 0; transform: translateY(0) scale(0.4); }
  25%  { opacity: 1; transform: translateY(-24px) scale(1.2); }
  100% { opacity: 0; transform: translateY(-70px) scale(1); }
}

.big-die-zone {
  height: 190px;
  display: flex;
  align-items: center;
  justify-content: center;
  gap: 56px;
  perspective: 700px;
  margin-bottom: 8px;
}

/* ---------- The golden prize wheel ---------- */
.vwheel {
  position: relative;
  width: 110px;
  height: 110px;
  transform-style: preserve-3d;
  cursor: pointer;
}

